![]() The emulated mouse clicks will interact with the Virtual Cockpit elements underneath the cursor. This can be useful for users that need mouse controls for interaction with the Virtual Cockpit while wearing a VR Headset, allowing them to 'click' VC elements using keys or buttons on a control surface, instead of operating a mouse. When Gaze Selection is enabled, you can use the following Key Controls to emulate the functions of mouse clicks to interact with the Virtual Cockpit in VR. ![]() Turning this on locks the cursor to the center of the screen, requiring head movement to move the cursor around. Looking along with text data about the Eye such as Openness, Pupil Diameter, and screen Location EnableGazeSelection Turning this on displays a single Green Sphere for where the User is Turning this on displays Green Spheres for Eye Tracking data when P3D is paused, similar to a heat map to show the areas that were looked at most. The Vive Pro Eye is currently the only native eye tracking HMD supported by Prepar3D. If Eye tracking is not supported the cursor will be placed at the center of the screen. Turning this on sets the cursor to the eye position. Virtual Reality cursor will not be at the same location on the screen. This cursor will not work if you move your mouse to a monitor that is not displaying Prepar3D. The cursor in Virtual Reality is visualized by a sphere in 3D space based on the mouse position relative to the Prepar3D window. Double view shows what is rendering in both eyes, showing one eye per-view on the screen.Single view combines what is seen in the headset to one view.Some headsets do not support this setting including Varjo VR-1. Mono uses a single view which provides a performance increase, but no depth perception.On AMD GPUs, MSAA and SSAA will be disabled when in this mode. For high-end CPUs and GPUs, this should be faster in most cases. Single-Pass Stereo is a stereo mode that draws two views in a single rendering pass.This can be performance intensive, but provides the most immersive 3D visual effect. Stereo uses two views (one per-eye) to provide depth perception.This can also be configured in the Controls as a Key Assignment ( HMD - Recalibrate Origin). Recalibrate Origin centralizes your view point to ensure you are aligned correctly with the visual scene.More information on AdvancePresentationMode and its limitations can be found in the Advanced Configuration section.Īfter enabling virtual reality, the menu dropdown will have additional options allowing you to further configure your experience. In the Graphics section of the Prepar3D.cfg to 6. If using the Varjo VR-1 or similar devices, to increase performance of rendering techniques required to support human-eye resolution headsets, we recommend setting the Advanced Presentation Mode The active view can be changed through the Views menu.Select Recalibrate Origin to reset the position of the headset to where you are sitting.Prepar3D should now be visible inside the virtual reality headset.Select Enable Virtual Reality and then select the desired runtime for the headset (SteamVR, Oculus, Varjo VR-1, or HMD Emulator).For Oculus Rift, ensure that Allow 3rd Party Content is checked in the Oculus Home settings.Runtime and firmware updates for your hardware are installed. Ensure that the headset is plugged in and working, and that the latest.Virtual Reality can be used with the Oculus Rift, HTC Vive, other headsets which support SteamVR, and Varjo VR-1.
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